Java I – Introduction

Java I – Introduction

Through this course, students get into the world of  Java and object-oriented programming. Students will  get familiar with running single lines of code and get immediate feedback. They will learn the basics of Java structure, syntax, and work on projects including creating game logic and graphical games. 


Syllabus

  • Lesson 1 Getting Started
  • Lesson 2 Making Decisions
  • Lesson 3 Repeating Actions
  • Lesson 4 Objects & Classes
  • Lesson 5 The Guessing Game & Simple Calculator
  • Lesson 6 Class behind interfaces
  • Lesson 7 Calculator redesigned Anonymously
  • Lesson 8 Access Levels: Hiding and Protecting
  • Lesson 9 Calculator going Graphical
  • Lesson 10 Taking user Inputs and Events
  • Lesson 11  Program Errors – Exceptions
  • Lesson 12 The Tic-Tac- Toe Game
  • Lesson 13 Putting it Together
  • Lesson 14  Saving the Scores
  • Lesson 15 Additional Topics: Networking, Git and Final Project

Requirement:

  • 7th – 11th grade (7 with previous text coding experience)
  • Algebra

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